Quick Bytes: video game music

Stop for a moment and consider that Halo 3 had $170,000,000 in sales during its first day of realease this week, much more than most movies…

We’ll get into video game music somewhat later in the semester, but I couldn’t let that one go by. Of course, the Halo series is known for its music (with mixtures of orchestral, techno, and gregorian chant).

Many musicians and music teachers haven’t thought much about the amazing problem that video game scoring presents, namely: how do you write a soundtrack for a film when you don’t know what will happen when or for how long? (A fight could take a minute or five, and someone might wander around for a long time before finding something, etc.) There are many ways that game composers accomplish this, and it is a fascinating space where we can invite our students to reflect on how video games use sound and music to enhance gameplay.

FYI, here’s a link to an academic researcher’s site on video game music, and here’s a “classic” viral web clip of someone playing Nintendo Super Mario Music on piano (blindfolded):

Enjoy and comment if you like…

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